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Rabu, 27 September 2017

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Product details

File Size: 601 KB

Print Length: 214 pages

Publisher: Fortress Press (May 1, 2014)

Publication Date: May 1, 2014

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00JSANMRG

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While I don't agree with Dr. Biermann in every particular he sets forth, I highly recommend this book as an insightful and helpful critique of, first, what exactly is wrong with contemporary Lutheran attitudes toward ethics and living a faithful Christian life, and second, a way forward to correct this problem. Dr. Biermann explicates a theory, derived from Martin Luther and Philipp Melanchthon, that there are "three kinds of righteousness," a framework that is compatible with the three uses of the Law and with the three articles of the creed. Having spent time in both a liberal Lutheran denomination and one that is much more confessionally Lutheran, I have seen a variety of problems and pitfalls attendant in ignoring ethics, or assuming they will take care of themselves if we only preach more Gospel, or fearing that if we speak of anything besides justification, people will think they have to earn their salvation. All of these approaches are false and not consonant with our Lutheran heritage, as Dr. Biermann aptly demonstrates. The framework he proposes combats these notions and will surely pave the way for greater understanding and everyday pursuit of God's will (without doing so legalistically) for all who read and engage his book with an open mind.

Very insightful and relevant discussion regarding a Lutheran approach to virtue/ character development. Worth the read. Only criticism is that it's short on practical pastoral application.

Bierman does a good job with this book.

Biermann is leading Lutherans into considering how horizontal righteousness is a meet, right, and salutary topic for us to be discussing, and actions to be doing.

In a society that denies absolutes, says that each person decides for self what is good, and in general has forgotten proper behavior, Biermann calls for the church to actively teach Christians how to act toward other people and how to conduct themselves in a sinful world. Not to earn God's favor - that's already given as a gift because of the death and resurrection of Jesus. Rather, because God has given us His favor in Christ, Christians need to learn how to live as God's people - and the church, based on Scripture, needs to teach that skill.

A valuable read and most needed in a culture that major in looking good rather than being good.

He does not make any argument greater than what is found in the Table of Duties. Biermann is a brilliant man. He blew me away when I sat in his classes. This comes across more as if he is still struggling to come to a conclusion or answer to the problem. The truly frustrating part is that this book is largely just a large synopsis of what others have done and then very little argument for a Lutheran virtue ethic.

Many Christians have noticed the death of character in the Western world. More horrifying is the Church's refusal to teach God's will and shape the character of her members. This is especially true in the Lutheran Church. Many pastors, theologians, and laypeople refuse to talk of ethics. Their excuse? They are defending the Gospel, the message that we are declared right with God by grace through faith for the sake of Christ. However, does the Gospel really prevent us from teaching ethics and cultivating character?In the first chapter, Dr. Joel Biermann gives a brief overview of Virtue Ethics and how it does not share the common weaknesses of Deontology and Utilitarianism. He also introduces his reader to Stanley Hauerwas, who accused the Reformation of divorcing Doctrine from Ethics. Is this a fair estimation of the Reformation Movement?In the second chapter, Dr. Biermann introduces his reader to four Lutheran theologians (Yeago, Benne, Hutter, and Meilaender) who believe that modern Lutheranism has neglected ethics and that many Lutherans are Antinomians (those against the Law) and Soteriological Reductionists (salvation is all that matters). He reviews their proposed solutions and finds them wanting.In the third chapter, Dr. Biermann considers the Lutheran Confessions. Through ample quotations from the Confessions and from the authors of the Confessions, Biermann proves that the Lutheran Fathers did have a place in their theology for Ethics and that they believed Ethics was intimately related to Justification. For example, the Confessions clearly state that God redeemed us, so that we can keep the Law. In other words, the Gospel serves the Law (Large Catechism 2:2, 69). He also argues that Luther and Melanchthon taught a biblical kind of Virtue Ethics (i.e. they believed the goal of mankind is to live as a human creatures through faith toward God and love for creation and that this goal gives us our Christian virtues).In the fourth chapter, Dr. Biermann considers several paradigms that Lutherans have used to organize their theology. He considers the Motivation Paradigm and the Law-Gospel Paradigm and finds that they do not permit much room for Ethics. He then considers the Two Kinds of Righteousness. However, even this paradigm does not distinguish between the believer's active righteousness and the unbeliever's active righteousness. So, Biermann considers several writings of Luther and Melanchthon, combine their insights, and suggests the Three Kinds of Righteousness as a paradigm. The 3KR both protect justification by grace, but also promotes the growth of Christian character.In the fifth chapter, Dr. Biermann places the 3KR in a Creedal Framework and emphasizes the importance of the Christian Narrative for character formation. He emphasizes that God redeems his creatures, so that they can live as creatures were meant to live. This brings the first, second, and third articles of the Creed together and shows us that both justification and ethics are parts of a larger whole.Finally, Dr. Biermann urges all Lutherans to adopt Virtue Ethics and to use the Christian community, worship, and catechesis to form the individual Christian's character.This book is an excellent defense of Virtue Ethics, character formation, and the new obedience of the Christian. It corrects many theological errors that prevent Christians from seeing God's Law in a positive light. I especially appreciated how Dr. Biermann emphasized that Christian Virtue Ethics is about the mundane activities every person experiences and not about far-fetched ethical dilemmas. The one criticism I have of this book is that it could have offered some concrete examples of character formation in the Church. For example, Biermann introduces his book with the story of a pastor who ignores Paul's exhortations within his text during his sermon. He could have offered us an example of a sermon that does not ignore these ethical exhortations, but embraces them in such a way that does not result in works righteousness.

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Jumat, 15 September 2017

Download PDF Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)

Download PDF Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)

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Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)

Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)


Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)


Download PDF Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)

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Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)

Amazon.com Review

More powerful and inspiring than the superheroes it moves on the big screen, the RenderMan 3-D graphics engine pushes animation toward the photorealistic as anyone who has seen A Bug's Life, The Iron Giant, or the Toy Story can attest.Advanced RenderMan, written by two long-time employees of Pixar Animation and early participants who helped define the RenderMan standard, is a clear, concise, and technical exploration of this computer graphics and animation rendering tool. The first section introduces RenderMan, computer graphics concepts, and mathematics, followed by a section on "Scene Description." This includes chapters on "Describing Models and Scenes in RenderMan" and "Handling Complexity in Photorealistic Scenes." Sections 3 and 4, "Shading," and "Tricks of the Trade" supply the meat of the book and make it worth the cost of admission. These sections include examples and insight from not only a technical perspective but also a cinematic one. The chapter "Storytelling Through Lighting" should be required reading for beginning computer animation artists. There are numerous color plates, including some rendering tests from Toy Story. These show the same scene (Andy's room) using different lighting and color palettes, each suggesting a different time of day. Given the difficulty of the book's subject, 3-D artists or animators with limited technical chops, amateurs, or hobbyists might be better served by something more general. This is, however, an outstanding reference for CG technical directors or anyone with experience in graphics and 3-D programming. It is filled with coding examples used to create RenderMan shaders and case studies citing which techniques were used to create a specific look in, for example, Toy Story or A Bug's Life. The book has no accompanying CD-ROM, but the publisher maintains a Web site from which code snippets and examples can be downloaded. At first, this may seem inconvenient and merely a way to cut production costs, but it's actually an excellent way to keep the examples current. The field of computer graphics and animation is moving at the speed of light, and the examples and tutorials must move with it. But have no fear--RenderMan is here. --Mike Caputo

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From the Back Cover

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.Explore the Power of RenderMan:*Use the entire range of geometric primitives supported by RenderMan*Understand how and when to use procedural primitives and level of detail*Master every nuance of the Shading Language*Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models*Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media*Use antialiasing to ensure that your shaders are free of artifacts*Minimize the expense of rendering scenes by optimizing inputOther Features from Advanced RenderMan:Offers expert advice and instruction applicable to any RenderMan-compliant renderer*Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard*Includes a chapter reviewing key math and computer graphics concepts

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Product details

Series: The Morgan Kaufmann Series in Computer Graphics

Paperback: 560 pages

Publisher: Morgan Kaufmann; 1 edition (December 22, 1999)

Language: English

ISBN-10: 1558606181

ISBN-13: 978-1558606180

Product Dimensions:

7.5 x 1.2 x 9.5 inches

Shipping Weight: 2.2 pounds (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

13 customer reviews

Amazon Best Sellers Rank:

#2,093,597 in Books (See Top 100 in Books)

Still an excellent reference on shader writing and Renderman. Now that other rendering softwares have become more popular in large studios (Arnold/V-Ray) you'd think this book might be outdated. But not so. The first few chapters on the concepts and math behind geometry, and the math about how shaders (any shader) works is still worth having this as a rendering reference.

This is pretty much the bible for anyone who uses renderman daily. Even if you are not a programmer this can be a great reference for those things the programmers talk about :)

Great photos, descriptions, and complete RSL code to better understand pixar

This read should help me understand CGI.Thank You!

great book, answers questions about concepts I've always wondered about

I bought a new one but the cover is worn out and the printing is skewed. It is shaped like a trapezium.

It's been 3 years since the last review of this book. I'm writing this review at the end of 2009 so hopefully it will still speak as to how relevant this book still is. I'm a TD at a VisualFX studio in Santa Monica. I get tasked from time to time to write tools to make our production process more efficient. This time it was writing an instancer to load our geometry in at render time so we didn't have to wait for the RIB files to generate.I got most of everything working, but was ending up with some random crashes that seemed almost impossible to trace through GDB or strace since they seemed to be all over the place. After some conversation with coworkers, we were able to track down the problem to how data was getting passed off to PRMan. However, if you've worked with PRMan at this level and have had to consult the RI spec day in day out, you might remember that one of the major holes is the lack of a detailed data layout scheme for data being passed from primitive variables to shaders.Like an older viewer said, I spent hours one night look all over the net to find some information. Nothing too useful. Finally, I decided just to look up a keyword in Advanced Renderman to see what if it might possibly have some discussion in it. Boy did it ever! It describes in details how variables break down at the primitive level and how they're promoted as they're passed on to the shader. This discussion is done primitive type by primitive type. Even though it's so detailed, they're all in just a few paragraphs! Not some crazy laborious description that just hurts your head to read. It's amazing. I felt so foolish that I didn't look in Advanced RenderMan earlier.This isn't the first time I've gone back to Advanced RenderMan and found details to a problem I'm working on. But I often second guess myself, there's just no way that one book could have almost all the answers to a particular subject. I'm happy to say I'm wrong.The RI spec is great, but the wording makes certain things a bit hard to digest and you have to guess on a lot of things.Advanced RenderMan is the exact opposite of that. It's so well written and easy to understand. It's like the Tyndale phrasing that the King James translators would eventually find themselves circling back to. Everything is succinct and well said.It's almost 2010 and if you're serious about knowing RenderMan, specifically PRMan, on a very deep level - I would suggest you get 5 copies of this book. I'm not kidding. You'll need 4 to read and mark in and 1 to keep around in case one of the other 4 falls apart.

The world of computer graphics books is filled with fat, pricy tomes that are frankly little better than rehashes of the manual. "Advanced Renderman" is a completely different sort of book.While Renderman is the ostensible subject, the authors actually cover the entire graphics workflow-- and explain the "why" of it all. Their section on anti-aliasing, for example, is concise, complete, and makes clear the implications of all those little doo-hickeys in 3DS -- you remember the AR explanation better, because its based around how rendering works, rather than how a particular application works (which may change in the next rev, anyway)Smart guys, smart book-- highly recommended.

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